Dwarves, elves, orcs, vampires and the lot are having a party. And not just any party, it’s time for the biggest party of the year: Welcome to Orctoberfest!
Orctoberfest is a game designed by Stefan Linden, with art by Agnes Fouquart. It will be published in 2017 by Meeples Inc. It is a card game about placing cards and hoping for happiness, with a theme of fantasy creatures enjoying an Octoberfest celebration and waiting in line at the various vendor tents. It has been my pleasure to play this game recently and write this preview.
The basics of the game: players play one of five colored decks, with each deck having the same line up of fantasy figures ready to live it up at Orctoberfest. The players will have all cards in hand at the start of the game and will all place a card face down in front of them. The players will then flip their cards at the same time. Next, they take turns based on card order placing the shown cards in line and resolving the card effects on the cards played and the cards in line already. Once all players are done, the creatures first in line are served, scored and removed from the game, happiness is removed from the cards still in line and play repeats.
The basic premise sounds very simple but as with all good games there are plenty of twists and turns. The fantasy creatures all have special powers that influence everything from happiness to location in line to blocking other powers. This has the amazing effect of making the strategy and planning of the game complex, intriguing, and chaotic. One never knows when or if the queue will change. Sometimes a whole queue can vanish in a single round, other times the queue exists for the whole game with only a handful of cards successfully being scored.
The game is not without flaws, however. As with every game that has planning involved, analysis paralysis could be a problem for some players. Also, the stalling factors in the game can cause your high scoring characters to be bogged down easily if someone decides to play kingmaker. Lastly, I felt there was a degree of momentum that exists, meaning it is easy to keep rolling once you get going. Mostly this just needs to be dealt with using certain card powers to break up lines with multiple elves or avoiding lines with multiple ratmen which both have powers that build up very quickly.
Overall I found the game to be very good, especially since it is a light, quick game, with the nine rounds of play only taking around 30-45 mins to complete. Combining the overall speed of play on individual turns and the every changing field of play made the experience enjoyable. The downsides are fairly easy to deal with and while they are something to be aware of, no game is without its flaws and being aware of them helps to deal with them.
(Ed. Note: We previewed the game via print-n-play, so some of the components and artwork are not in final versions yet. We have been in touch with the designer, who says a reworking of the rule book is already underway to help clarify a few issues we had in learning the game. Plus, they are improving the graphic design of the cards to alleviate some of the problems we had in reading and understanding the icons. We look forward to seeing the finished product soon.)
— Bryan Barnes