Pax South 2017 in the books – Part Two

Warm days and cool nights greeted the Krewe de Gumbo throughout the weekend of PAX South 2017.  Even better than the weather was the excellent gaming that we found, long looks at games released recently, and the great demos of new and upcoming games that will be released in 2017.

For a recap of some of the larger booths that we visited, check out our previous article here.

With my duties as Envoy Herald on the demo team of Kodama and Coup completed on Saturday, I had much more time to wander around the Con with the Krewe to see some of the other sights and sounds for PAX South 2017. Here are some of the highlights:


a. Red Raven Games.

First up, we visited the every friendly Brenna Asplund at Red Raven Games. Just like most of the board game companies in the main exhibit area, Red Raven had a much smaller booth than we saw at GenCon. But, Brenna, who is one third of the voices on the Red Raven podcast, was there with a ready smile and great demos of their latest games.

I saw  a lot of interest from the PAX crowd in Islebound, the beautiful seafaring game from Ryan Laukat that was released last year after a successful Kickstarter.  The artwork — no surprise since we are talking about Red Raven — is gorgeous and whimsical.  We played this game right after GenCon, and it was nice to see that Red Raven still had some expansion packs left.

Plus, Red Raven offered a package deal on the complete Eight Minute Empires series with expansion and extra board. By Sunday, it was loooong gone!

We got a chance to visit with Brenda about Near & Far, and were happy to hear that it is right on schedule for its release to the Kickstarter backers. It sounds like they are very happy with what they have seen from the manufacturer so far.

b. Level 99 Games.

My current favorite podcast, The Dukes of Dice, talk about their friends at Level 99, so we had to make a pass by to visit with Brad, the owner. Level 99 too was in the midst of the cacophony that makes up the Main Exhibit Hall, and frankly, it was not that easy to find some of the booths for a quick trip. (In fact, I used some of my scout skills to help Mina from Mina’s Fresh Cardboard locate a friend at the Level 99 booth the day before.)

When we got there, Josh from Level 99 was demoing Sellswords, the new release from Level 99. This is an interesting little card/tile laying game that has a theme of hiring “sellswords” to complete tasks. In reality, it is a neat little abstract game, with a cool mechanic of flipping the cards as they are placed next to each other and weighed in their strengths.  We have a review copy, and will try to post something soon.

I asked Brad what was the big hit of the con, and he said that demos of Mega Man Pixel Tactics had been going extremely well. He confided that if the game had been ready, he could have sold out of whatever he brought.  I am sure a lot of this is due to the nature of PAX (lots of nostalgic video game fans there) but by what I saw, the game looks fun. I need to try out Pixel Tactics at some point, because I know the Dukes (especially Alex) have talked it up in previous podcasts.

Finally, I got to visit with Brad and Josh about the future of Millennium Blades. This is a game from 2016 that I have not yet tried, even though it appears right up my alley. All of you know that there is an expansion coming up soon, but there are rumblings that if this expansion does well, then more content will be coming. So if you are fan of Millennium Blades, go out and support Set Rotation when it hits the game store shelves.

c. Indie game reports.

One thing I love about PAX South is that they really encourage and foster indie game companies. There were many booths to see at the con even in the main exhibit hall, so many that I could not demo all of their wares. But, we managed to grab a few demos, and even bought a game.

First up, we tried out Oh My Gods!, a new game from Gameworthy Labs designed by Timothy Blank. Tim was handling all the demos, so the demo went very smoothly to say the least.  The card game is a Greek gods themed, streamlined version of Clue (or better, Mystery of the Abbey), with special powers for each of the members of the pantheon.  I am not a big fan of the artwork, and there are just too many games with a same or similar title for my taste. 

However, the game play is a lot of fun, and the special powers of each card adds a lot to the deductive genre. Plus, it would be a lot easier to get a game like this out at the start of a game night then Mystery of the Abbey now, since Mystery seems a bit dated compared to newer deduction games. So, if your game group likes deduction games, this would be a good filler to add. 

Next, we headed to the Wild West for a test run of Shootout! The High Noon card game, a 2015 quick playing card game filler from Cris Amburn and New Experience Workshop.  I liked the artwork and theme of the cards, and I loved the quick play.  Each gunslinger plays cards off of a draw pile, until there is a “duel”. Stay alive, be a quick shot, and have a better five card hand than the other player, and you can stay in the game.  The downside? I think the game needed a little more in the development pod…some of the card types and names do not match up to the theme and took me out of the game a bit. But, this would make a great little filler for the start or finish of a game night.

We then headed off to the Indie Game Showcase, right smack dab in the middle of the Main Exhibit space.  PAX had a contest for potential new games, and six winners were chosen and featured in huge booths that you could not miss.  There were crowds of gamers, young and old alike, clogging up the pathways and entrances to the demo areas of the booths, which is a great sign for the growth in our version of table top.  However, that prevented me a bit from demoing all of the games.

I did manage to try two of them that piqued my interest. Fantastic Factories is a great looking  worker placement game  designed by Joseph Chen. There was a huge crowd of people demoing the game on Sunday, and the booth itself was very professional looking. The demo team had matching hard hats, lots of quick game play and instructions, and the designer himself was involved and answering questions. Look for this one on Kickstarter soon. I like the art and what I could see of the gameplay; plus, I am a sucker for dice placement games. 

Last, but not least, we had an enthusiastic game demo of Wicked Apples. This is a great small box filler card game, with a lot of take that and hidden role (core? Apple?) action. The artwork is serviceable, but the game appears pretty well polished. If this game gets picked up by a bigger company, I could see it becoming a convention favorite. 

I can’t forget to mention that there was a VERY active UnPub scene at PAX South. Because of my teaching and demoing responsibilities, I did not have time to take part and play test some of the games, but I walked by and saw dozens of games being tested. 

SUMMARY:

This was my first year attending, but some of the other Krewe members have been going since the first year PAX South opened. All agreed that this was the biggest showing by table top companies yet. 

I heard Stephen Buonocore of Stronghold Games once remark that the Con calendar could use a big Winter kick off convention to fill the drought between Essen and BGG. Could PAX South be it? Judging by what Matt Morgan and company have done in such a short time, it would not surprise me that we see big things coming out of PAX South in the future. 

Until next time, 

Laissez les bon temps rouler!

–B J
 

Pax 2017 In The Books – Part One

The third installment of San Antonio’s gaming convention showed the potential that PAX has to energize the gaming community. The crowds this past weekend were large, and there was a palpable buzz when the previously leaked announcement was confirmed: PAX is ramping up its support for table top with a new con, PAX UNPLUGGED, set for Philly the week of BGG.CON.

But enough about future cons, what about this year’s installment? PAX South 2017 was still in the same convention hall, the Henry B. Gonzalez Convention Center, but the newly refurbished center spilled out all over the convention, with plenty of room for table top and an expanded focus on board gaming.  Based on the larger spaces, more numerous venues, dedicated staff to table top and an expanded library, it is clear that PAX’s focus on our hobby is growing each year.

For tabletop gamers, the expo hall and table top area was the place to be each day. 

a. Table top freeplay.

The table top area had a very well laid out and large area dedicated board gamers to play games they brought from home, purchased from the nearby vendors, or checked out of the library.  While not as large in scope as GenCon’s table top area, there seemed to be more available table space on Friday (which could also be the effect of gamers being in school or at work).  Unlike Gen Con, the bathrooms were plentiful and convenient, located right behind the table top area. 

I talked to Matt Morgan, the table top organizer for PAX, and he said there was an even bigger selection of games this year, topping 1000+.  While the library can’t compare yet with BGG or Dice Tower’s massive libraries, there was an ample selection of tried and true favorites as well as a few of the newer games. In all honesty, there may have been more hotness located in the library, but just checked out as I browsed.  The library was stacked on tables and alphabetized, and stayed open until midnight.

On Friday, we tried out Alien Frontiers, a Kickstarter favorite that I had always wanted to try. This was the version with the upgraded colonies and tokens, so it was very pleasing to the eye on the table.  I was warned by Mina from Mina’s Fresh Cardboard that the game was very random, and it certainly didn’t disappoint in that regard. 

We played with three players, and I think that may be the sweet spot for this game. The fourth (dummy) player acts as a barrier to some of the spots, so it made for interesting choices as we placed our ship dice around the board. Yes, the dice rolling can be chaotic, and there certainly is a lot of player interaction, complete with a spot on the board that allows “raiding” other players’ goods / cards if the right dice roll comes out. But, we learned to mitigate the randomness during the game, because the alien artificial power cards and the tiles on the board themselves helped control the chaos.  All in all, a great little 1.5 hour dice chucking fest that looks great on the table.  I’d certainly play it again. 

On Saturday, we tried out Farmageddon, a Grant Rodiek designed game, that I had brought from home. I already owned the original version, but just recently received the new version.  This version is definitely the one to get — better card art, better combos, and the designer got rid of the clunky field cards.  Don’t go into this game unless you have a group that likes a little (a lot!) of take that action and laugh out loud moments. Definitely a keeper for me. 

We also played the inescapable PushFight, a game that is produced or resold (as best as I can tell) by Penny Arcade.  While inexplicably not available at the con, its presence was everywhere.  You could always see tables with the game being played. Some of the Krewe entered a tournament for PushFight, but we also got some free play in, too.  It is an enjoyable and well designed abstract one versus one fight, sort of like a streamlined version of chess. But, it has the satisfying mechanic of pushing pieces around and off the board. There is nothing like pushing a piece off to end the game! I am not a big abstract game player, but I would play this again.

b. Table Top Exhibitor Area.

I spent most of the weekend as a volunteer demonstrator for Indie Boards & Cards / Action Phase Games in the table top area. (There were also some exhibitors in the main exhibit area next door, the one with all of the flashing lights and noisy gizmos.)  That limited my time to visiting the hall until Sunday, but I did get a chance to walk around and see about 80% of the table top side of the Con.  Yes, Pax South 2017 does not have the size and scope of vendors as Gen Con or Essen, but there was plenty to see and demo and buy. From what I can tell, this was the largest table top exhibitor participation at any Pax so far. 

INDY BOARDS & CARDS / ACTION PHASE GAMES:

I spent most of my time here, and got to visit with Tricia, promotions director for IB&C, and Travis, owner of AP. They brought a large selection of games, from the very familiar Coup to the hot games from 2016 like Aeon’s End and Kodama.

Kodama was a big hit at the con, with tons of players demoing and purchasing this beautiful little thirty minute card laying, secret objectives game. Most players told me they were drawn in by the beautiful, zen like artwork of the trees, branches and quirky little Kodama tree spirits. (We even gave away promo cards of what looked like little alien Kodama cards, and a new first player token, which I dubbed the Kodamameeple.)

But, there was a lot of interest in Aeon’s End and Ninja Camp, too. Aeon’s End is a mind bending, butt kicking coop game where players build their deck to defeat a big baddie attacking the home city. The baddie throws minions at the heroes (who are all distinct with unique special powers), and players construct their decks in such a way as to team up to save the city.

The worst part of deckbuilders is “the shuffle,” and designer Kevin Reilly fixes this.  Con visitors shook their hands in amazement when I explained that there is no “shuffle” in Aeon’s End. Instead, players discard their hands and any purchased cards in any order, and when the deck runs out, players just flip the discard deck over and start again. Aeon’s End had two available expansions for it that brought in more heroes and baddies, with the same great card art.

Ninja Camp is a cute little abstract card game, which looked like a gamer’s version of Hey, That’s My Fish! Instead of picking up generic scoring tiles, I especially liked the special bonus actions that the cards you pick up give you during the play.

Also, Travis was eager to talk about Trickster, which is Daniel Solis’ new design. It was not available for demo, but the Kickstarter is up and doing well.

ASMODEE

Asmodee, and its companies (Fantasy Flight, Z Man, Plaid Hat etc) had promotional style booths, with a large demo team on hand. We tried out Star Wars: Destiny Dice as well as Captain Sonar, and got a glimpse at the demos going on for Ashes:Rise of the Phoenixborn and Pandemic Cthulu, too.

We played two pre-made starter decks with Rey/Finn and Kylo/First Order ST on either side. After a quick rules explanation (there were always two or three Asmodee demo team members near by to address any bugaboos), we were off and battling. I liked the smaller deck components and the highly thematic card play. I also liked the dice — they were chunkier and of seemingly better quality than I expected from the promotional pictures. All in all, SW:DD is a game that I would play again.

Captain Sonar is an awkward game to demo at a large, noisy con, but kudos to their team — they were able to get us up to speed and running quickly. The game was turn based rather than the more compelling to me version with both sides maneuvering at the same time. I was the radio operator, and enjoyed listening in and strategizing about where the other team was located.  Too noisy in the con for my tastes, but if they have any organized play at Dice Tower Con or Gen Con, I would definitely like to try it.

GREATER THAN GAMES / DICE HATE ME

I also got to visit with Nolan Nasser and his brother at the Greater Than Games / Dice Hate Me booth.  He was demonstrating one of my favorite games of 2016, New Bedford (for which he did most of the artwork, especially the stunning box art for the base game and expansion.). Nolan was friendly, and said he has a few more projects in the pipeline.  Keep an eye out on Nolan, as he is a very talented young artist and you can tell that he really enjoys games. 

TASTY MINSTREL GAMES

Right nearby was the corner booth for TMG.  I visited with one of the promo guys, who told me the good news that Colosseum is right on schedule for delivery to Kickstarter backers. Long a grail game for me, this is probably my second most anticipated game of 2017 so far.

c. Exhibitor Hall

Located right at the entrance to the hall was the humongous electronics and analog gaming vendor section. This area had everything from well known game companies (Level 99, Red Raven) to smaller indies either in their own booths, sharing space with others, or picked for big displays at the Indie Showcase.

We’ll cover those companies in our next installment.

Until next time, Laissez les bons temps rouler

–B.J.

Pax South 2017 Preview

PAX South, a descendant of the original Penny Arcade Expo (or PAX, for short) is in its third year. By all accounts, both San Antonio’s convention center people and the PAX group are very happy with the attendance so far. PAX is known as a giant celebration of gamer culture, and PAX South continues that theme, although this version does have an emphasis on table top gaming.

The Alamo City is set to become the center of the southwestern board gaming universe once again, at least for three days in February.  Are you heading to Pax South 2017 in San Antonio? Want to know what Pax South has to offer from a table top perspective at this year’s convention?

You’re in luck.

Some of the Krewe of Board Game Gumbo will be in attendance, so we wanted to know what publishers will be there, too, and what they will bring to the demo table. For a complete listing of all things tabletop and board gaming at Pax South 2017, we found this excellent blog entry from Matt Morgan, the Tabletop Deputy Manager for Pax South.

But you want more than just a listing of game companies, right?  Here’s what we found out so far about the potential bits and boards that we may see at Pax South.

Note that the exhibitors will be in two places this year — either in the Tabletop area or in the Main Exhibit Hall (which closes at 6P each day). Also note that I will try to update the blog as I get more info.

The Can’t Misses:

1. Indie Boards & Cards (Tabletop area).


Indie Boards & Cards will be making its first appearance at Pax South after traveling all the way from Indiana, the home of GEN CON. IB&C will definitely have Kodama and Coup available for demoing (I know, because I will be demoing those two games on Friday and Saturday until 4:00 PM).

Kodama is a card laying, collection type card game designed by Daniel Solis with some interesting hidden objectives. It has beautiful art, and plays quickly through three seasons.

Coup should not need any introduction. Millions of players have battled wits in this amazing micro game hidden role experience.  Can you be the last person standing after outwitting your friends? Can you bluff your way to victory?

Indie Boards & Cards will also have other games available in the booth. Expect to see fan favorites, Flashpoint Fire Rescue (a cooperative game about fighting fires) and The Resistance (a hidden role / traitor type game), but also look for Aeon’s End and Ninja Camp.

We got a chance to bring Aeon’s End to the table recently; it is a great new cooperative style game by Kevin Riley that incorporates deck building elements, but has asymmetric powers for the different players and is really tough. It has great artwork and good card combination play — definitely one to ogle at the booth.

There is a chance that Delve, the latest project Indie Boards & Cards has on Kickstarter, will be demoed at the convention, too, which should excite game players just based on pedigree. The game is designed by Pete Shirey and Richard Launius. Launius, of course, is the legendary designer of Arkham Horror, Defenders of the Realm, Elder Sign, Run Fight or Die! and many, many more.

Delve is a tile laying game with a twist. Players play adventurers exploring the dungeons of Skull Cavern.  Each turn, players place dungeon tiles and explore in search of loot. Each room will have different encounters depending upon the number of “delvers” in the room. I would love to get a demo of this game myself.

2. Red Raven Games (Booth 10011).


Ryan Laukat’s team has been on a roll. From the recent releases of Islebound and Above and Below to the giant Kickstarter that was Near and Far, Red Raven Games has created a lot of noise in 2016. Can they follow it up in 2017? Come by booth 10011, as rumor has it that the team will be demoing the latest production copies of Near and Far.

Is there a chance that Haven, the expected 2017 release from Alf Seegert, will also be there in demo form, too? That would definitely call for a pass by…just in case.

3. Tim Fowers Games (Tabletop area).

Rumor has it that Tim Fowers, the designer of such well regarded titles as Burgle Bros., Paperback, and Wok Star, will be present at a booth in the tabletop area demoing a new game. Could it be Fugitive? Come by the booth and find out — and if we find out sooner than that, we will update the blog. Heck, just the chance to visit with Tim about Wok Star, one of my grail games, would be a thrill.

4. Gut Shot Games (Tabletop area).

Gut Shot Games, a design studio based in Washington State, appears set to demo its 2017 release H.E.A.D. Hunters, a card driven miniatures game designed by designed by Ben Cichoski and Danny Mandel. The game has been hitting the convention circuit, most recently at OrcaCon, and is getting some good buzz.  More info on the game can be found here.

Update: Sean from Thing 12 Games let us know that they will be demoing their new game, Dice of Crowns, in the Gut Shot Games booth. The game was successfully funded last year on Kickstarter and is billed as a “fast paced blend of luck and strategy”, so if that sounds like your kind of game, make sure you make a pass and get a demo. 

 5. Level 99 Games (booth 10425).

Those game-making gurus from New Mexico, will be there this year. I expect that they will be demoing the latest Mega Man Pixel Tactics games based on their blog, but Millenium Blades still has some buzz going for it.  Will the Set Rotation expansion be on display?  Let’s find out.

If not, you can still check out Witch Hunt, their version of the big group Mafia / Werewolf style social deduction games, which promises that the sniped characters can still play and influence the outcome.

6. NorthStar Games

UPDATE: Bruce Voge  with NorthStar Games confirmed that Evolution: The Beginning and, of course, Happy Salmon, are scheduled to be demoed at Pax.  By all accounts, the Target edition of The Beginning is selling well, and of course, Happy Salmon is inescapable at any game night.  He also confirmed that Evolution: Climate, the 2016 release that BGG describes as a “standalone game that introduces Climate into the Evolution game system” will also be there for demo, as well as digital implementations of Evolution.

7. Greater Than Games / Dice Hate Me Games

UPDATE: We have confirmed with Craig from Greater Than Games / Dice Hate Me that the publisher will be at the con with some new games to check out.  We have confirmed that they will be demoing Fate of the Elder Gods, the new Cthulu based adventure card/dice game for 1-4 players designed by Richard Launius, Darrell Louder, and Chris Kirman. It successfully funded back in July of last year on Kickstarter, so I am anxious to see how it turned out.

img_1403Dice Hate Me is the publisher of one of my top Euro games from 2016, New Bedford, and it will be at the con for demo and purchase. New Bedford is a smaller box worker placement game with some unique innovations, interesting theme, amazing artwork, and great production.  New Bedford is very thematic and easy to teach and plays in roughly an hour.  This is a great way to introduce the “Euro” concept to your friends, but has plenty of meat on it for any serious gamer. (Note, the coins in the picture are from SeaFall not New Bedford, but everything else comes standard!)

Plus, we expect some of the games from the “Meta” games line to be there, as well.  I will definitely pass by the booth, because Mike Fitzgerald said on a recent podcast interview with the Dukes of Dice that there was a rumored new expansion for BoT9 that could include stadiums, and let you know what I find out.

The Big Guns:

And of course, there will be some big hitters at the convention.

Steve Jackson Games will be there in the tabletop area. According to their blog, the team will be demoing the new Bill & Ted’s Excellent Board Game. There will be lots of Munchkin demos, including the latest releases, as well as sneak peaks of Ghosts Love Candy, an expected 2017 release. You can also try out the licensed Batman The Animated Series Dice Game, another entry in the hit Zombie Dice series, but this time in a partnership with Crypotzoic Games.

And Fantasy Flight Games  is expected to be there in one of the larger booths on the tabletop area floor.  Fantasy Flight is usually pretty tightlipped about what it will bring to a game con, but it would be a safe bet to think that there will be some games themed with Star Wars or Arkham Horror in the mix.  I fully expect to see some demos of the new Star Wars Destiny Dice as well as Arkham Horror LCG at the con.

img_1627-2In fact, according to Matt’s blog, many of the other design studios and companies in the Asmodee line up will be there. Expect to see demos from Z-Man Games and Plaid Hat Games, too, although no word yet on what they will be offering.

Companies to visit, with no other info posted yet:

There’s a whole host of other board game publishers that you will want to check out, but we have not yet found out exactly what they will offer at the con:

  • Tasty Minstrel Games is always a favorite stop for convention goers. I kickstarted their update of Colosseum, and I hope to get some news on its progress. (Lance has been giving us some excellent updates as it progresses along). If they have a copy of The Oracle at Delphi by Stefan Feld, make sure you walk with a purpose directly to the booth. The “Feld that’s not a Feld but is definitely a Feld” (according to Jason Dinger) is a must-play.

Other areas of interest:

Last but not least, at this year’s con, gamers can expect a few surprises. True Dungeon will be there, and for those not in the know, it is the massive hit program at GenCon where gamers roll through a series of rooms and engage in the inhabitants either through puzzle or through D&D style combat.  From what we have read, True Dungeon will be demoing bite sized versions of the big experience, and that is probably a must see for anyone interested in live action D&D.

There will also be some interesting vendors who supply great components for the board game fan. Check out The Broken Token for all of your board gaming storage needs, and the hand-crafted dice trays and accessories from Wyrmwood Gaming is definitely worth a look.

Plus, the board game section has put together a ton of great board game panels. One of the highlights for any gamer should be a visit by Mike Selinker, the head guy at Lone Shark Games, who created Paizo’s Pathfinder: Adventure Card Games. Check him out on Saturday at 7:00PM at the Bobcat Theater.  Between the stories of Gary Gygax, will there be any chance he discusses an update on the Apocrypha Adventure Card Game?

That wraps up our look at the upcoming Pax South 2017 convention. If you have news to share, or questions about the demos, contact me at @boardgamegumbo.

Until next time, Laissez Les Bon Temps Rouler!

–B.J.